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Contents.Gameplay Gameplay is divided into different areas, free time and battle time. During either players have the ability to purchase items and fight random monsters, however there are certain things that can only be accomplished via free time and battle time. In free time players are given three opportunities to build relationships with their teammates, perform odd jobs, or explore the surrounding area. They are also given the opportunity to 'tune' the witches, a process that becomes necessary when personal strife would prevent the player from increasing their relationship with the respective witch. Doing any of these things will cause time to pass and the extent to which a player develops a relationship can impact the game's ending. Engaging in battle time will progress the game's story. Battles are turn based and the extent of a character's abilities can depend greatly on how close Alto is to the person, as a closer relationship or friendship can allow the character to unlock various abilities.
The game must be played through twice to unlock the True Ending which can only be accessed the second time through if you choose the right option between granting or denying a certain game-changing request. Of course, the player has to figure out which is the correct option.Plot.
Nov 13, 2015 Appropriately for a game where music is magic, Stella Glow's score is a standout as well. Battle and background tracks feature upbeat orchestral. In many ways, Stella Glow is a by-the-numbers strategy RPG, but it does have a partially interesting cast, some unique storylines, and a working combat system. Imageepoch has had some ups.
This article needs an improved. ( June 2018)The Alto is a young man suffering from. He has managed to find a home in Mithra Village with his friend Lisette, however their happiness is destroyed when the Witch of Destruction, Hilda, arrives and turns the village - and almost everyone in it - into crystal via song, something that only witches can do. Alto and Lisette are initially spared from this fate but are soon confronted by Hilda and one of her followers.
In her grief Lisette transforms into the Water Witch using a mysterious crystal Alto gave her as a birthday gift. Just as their fight with Hilda comes to a climax, Alto and Lisette are saved by the Regnant Knights, who fight on behalf of the land's Queen.
They're brought to the city where they discover that Hilda has been doing this all over the country and that if not stopped, she will crystallize everything. In order to stop her Alto and the others must bring together four witches, each of which personify the, and have them sing a song that will undo Hilda's efforts. During this process Alto finds that he is no ordinary young man, as he is a Conductor, an entity with powers that can fine-tune and amplify the witches' songs. A betrayal later awakens a larger threat to the planet, forcing Alto to ally with Hilda to stop it.Development Imageepoch trademarked the name Stella Glow in August 2014.
![Music Music](/uploads/1/2/6/6/126668390/880764798.jpg)
The game was designed as a celebration to commemorate a decade of the company's history. The game was initially planned to be self-published by Imageepoch, however, publishing rights went to Sega instead. A portion of the game's soundtrack was written.
Reception.
As most reluctant heroes do, Stella Glow-protagonist Alto starts as a country boy in a small town. One day, he hears a song coming from the forest (which is odd, since song has been absent on the planet for thousands of years), where he discovers the lone Hilda. But after the chance encounter, Hilda reveals she's the Witch of Destruction, hellbent on destroying the world with her Harbingers. As Hilda is about to destroy Alto's hometown, he and Lisette are rescued by the Royal Knights and whisked back safely to the kingdom. Alto joins the 9th Regiment for the sole purpose of gathering the other Witches to stop Hilda.
To do so, he'll learn the secrets behind the five witches and their powerful Song Magic. Stella Glow - Nintendo 3DS - English Warnings:safety:WARNING: CHOKING HAZARD - Small parts,smallpartsfalse Explore this item. I'll try to keep this simple.I love games like this.
Sure it's cliched and stories like this have been done in the past. However nowadays, games like this don't come over to the west much anymore.
That being said, a game like this which was once all too easy to come by, is much more difficult to find now. As such, it makes a game as good as this, a treat to play.The music is excellent. It would have to be as it's somewhat of a main piece of the story.The story isn't doing anything new but what it does do, it does well.The gameplay is rather simple compared to other games of this style out now for the 3DS but it's not ruined by unnecessary added mechanics that only serve to convolute and overcomplicate the flow of battle.The battles are fun and do have enough strategy to make it fun and challenging. You also have the ability to grind for levels outside of storyline battles which is always a welcome addition in games like this.The visuals are beautiful.
Crisp, clean, detailed and colorful. It's easy to turn everything drab in this genre but the art style makes everything bright and vibrant which is rather nice to look at.Again, this game isn't doing anything new or genre defining or breaking but then again, does it really have to? Everything it does it does much better than average so it doesn't need to change the formula up.So why should you get this game over Fire Emblem Fates? You probably shouldn't. I don't have a Fates game yet (I bought this and Digimon Story Cyber Sleuth for the Vita instead) but even without having played one of the two/three I know that those are better games overall. However, Fire Emblem Fates isn't going anywhere now that Awakening sold so well.
It's never going to become difficult to find and Nintendo will keep making copies so long as people want them. On the other side though, buying a game like Stella Glow tells the industry that we want more like this more than a purchase of a Fire Emblem game.
Supporting 'lesser' game companies by purchasing games like this really helps this genre that the industry wants to kill off by showing them with your money that you do still want these games to be made and brought overseas. There is also the fact that over the course of the next few weeks, this game will become more and more difficult to find. As I already pointed out, Fire Emblem will keep getting produced but this game will not. So that means that this game will only go up in value as it sells out in stores and your only option is Ebay, Amazon or the third party sellers on Walmart.com.So you'll not only be getting a very good game by purchasing Stella Glow, you'll also be helping to get more games like this localized and you'll be making a good investment as this game will only go up in value as time passes. There's also a good chance that by buying now, you'll be getting the special edition even though it came out in March like I did by purchasing through Walmart.com. There's not a lot of perks to getting the special edition but it's nice to have and it's more than likely to go higher in value than the standard release.
I received the special edition when I bought but nowhere did it specify that I would or wouldn't be receiving that version. Just be aware that they won't be going all out on the packaging. Mine was put into a padded mailing envelope and that was it. There was a dent in the special edition box because of this as it appeared that someone grasped it too hard and dented it with their thumb. So while you might be getting the special edition, it might not be in the best of shape when you receive it. As I didn't know if I would or wouldn't be getting the special edition, it was nice to see it when I opened it up even with the dent in the outer box.
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